ENTRY 4: How to Design Courseware (Instructional Courseware Design)

Hello again!



When it comes to creating a meaningful lesson in order to maximize the acquisition of knowledge and skill, we have to figure out the needs of the learner, define the learning objectives and create some intervention to achieve our objectives. In order to do that with CALL, we have to combine the behaviorist and constructivist learning theory. There are three things that we have to look into before we create any content/instructional design for the students:



1.    LEARNERS’ NEEDS
·       Learners’ needs is the gap between what the learners want to gain at the end of the day and the learner’s current skill or knowledge
·        In order to find out what are the needs of a student, needs analysis has to be conducted with the syllabus, conducting survey, free writing and public records
·   It is done to gain better understanding about the student whether we (the teacher) have to adjust the lesson according to the students’ needs

2.    LEARNING OUTCOMES
·     Learning outcomes is basically what the students will learn or achieve at the end of the lesson
·    It provides objectives to the lesson and we have to ensure that the learning outcomes is measurable to assess the students’ achievement

3.    INSTRUCTIONAL DESIGN
·       Instructional design is all about creating syllabus to be used in the class based on the needs analysis, lesson planning, material selection and adaptation and planning of implementation and intervention

It is simple to design a normal lesson where the process is fairly straightforward. However, the instructional design in CALL is a different than the normal lesson because ISD in CALL involves creating computer courseware for learning. The courseware for CALL acts as supplement or support to the lesson and it is designed to be used inside and outside of lesson. In order to develop a courseware, a framework based on the Addie Model is needed to act as the checklist for the development of instructional coursework.


ADDIE MODEL FRAMEWORK



1.    ANALYSIS


·         At this stage, we have to identify the objectives, learners level and needs
·         Some of these questions might be helpful in analysis
·     E.g. Who are the learners? What is the desired behaviour of achievement? What are the delivery options? What are the learning theories applied?


2.    DESIGN
·    The second step is design. Design involves dealing with the learning objectives, learners needs, learning theories, materials, exercises and content
·    Creating a “storyboard” of what the courseware should look like helps us to keep in track with the project/courseware



3.    DEVELOPMENT
·    Development is the stage where the developers (teacher or programmer) create and assemble content and assets based on the blueprint in the design phase
·    There are two parties involved in this proves which are the creators who are responsible in developing the graphics and materials and integrate them into the courseware. And we also have testers who will check for bugs and errors and give feedback on the design



4.    IMPLEMENTATION
·       Implementation is the stage where the creators will develop procedures for the implementation of the courseware
·       This includes training facilitators and learners to use the courseware
·       Other than that, lesson plan is developed to suit the courseware



5.EVALUATION
·       Evaluation is the stage where the impact and effectivesness of the courseware is evaluated
·       There are two types of evaluation: Formative and Summative Evaluation
·      Formative evaluation evaluates the effectiveness, usefulness and relevancy of the courseware
·    Summative evaluation evaluates the effectiveness of the courseware as a whole whether it should be adopted, continued or modified for improvement



 I think that's it for now and sorry for the late entry. See you soon~




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